Anime News
Fate/Zero Visual Novel Phenomenon Date: 1/17/2007 |
At Comiket 71 Type-Moon and Nitro Plus hyped their jointly preduced prequel novel to Fate/Stay Night - Fate/Zero. The storyline occurs 10 years prior to the one presented in the 2004 game focusing on the events of the prior Holy Grail War. Volume 1 was out in Japan on December 12, 2006. The series has been adapted to a host mediums including anime, manga, printed novel, videogame, drama cd, etc.. Given its status as non-mainline / corporate, and indeed small and alternative game creator, grass roots fan support in Japan for Type-Moon and Fate/Stay Night is truly unprecedented. When released on January 30, 2004, Fate/stay night rapidly became one of the most popular visual novels in history, securing the title of "highest selling visual novel" in 2004. At winter Comic Market, 2006 reports were fans stood in line up to 3 hours to get a single print copy of a Fate book. Only 4 years ago Type-Moon was a mere club or circle. These DIY media creators used freely available software that makes it quite easy to create a visual novel style game and the plumetting prices for pressing CD-ROMs and packaged software. Amateur circles involved in making games in this way in Japan have been increasing rapidly. Distribution was initiated through Dojininshi channels like setting up a table or booth at Comiket where 50,000 people a day can be expected to attend over a 3 day period. Type-Moon's Tsukihime started life in a similar way and was also later adapted to anime 2003, the same applies to their Kara no Kyoukai, which is headed for an anime film adaptation this year. www.fate-zero.com |
Source: Anime News Service |